We’d like to share our plans for Cube Universe with you. It is not easy for us to plan everything, since additional to the challenges of planning milestones in software development in general, our plans also depend on the sales of the game. So below, you can find a very approximate road map for when the features may be released.
Dungeons and raids
MMO-like dungeons and raids that are procedurally generated. Imagine a pyramid with labyrinthine corridors that ultimately lead to bosses that will hopefully drop your desired item.
- Technical implementation and the first dungeon: Jun 2018 – Aug 2018
- More content: Dec 2018 – Feb 2019
Mods and user-generated content
Support for easy modding, including a terrain editor for custom terrains with custom quests. Most of the content is already defined in XML files, so we will only have to add some logic that loads user-generated XML files and some code for interaction between different mods. Additionally, a Lua API will be added to support more advanced mods.
Mods will not only be easy to create, but also easy to install – if you connect to a modded server, you will not even have to manually install mods since this will be done automatically.
- Technical implementation of a basic API: Sep 2018 – Nov 2018
Feeling lonely in space? No one can hear you scream? Well, then visit one of the space stations and meet with other folks! Trade your goods on the intergalactic market, buy upgrades for your spaceship and much more!
- Technical implementation and first space station: Dec 2018 – Feb 2019
Battles in space
Fight other players and NPCs in epic battles in space. Upgrade your spaceship or buy a better one to stand a chance against those filthy space pirates – or to be fast enough to outrun them.
- Technical implementation: Mar 2019 – May 2019
Fight other players on battlegrounds.
- Technical implementation and first battleground: Jun 2019 – Aug 2019
Looking for rare materials? Then asteroid fields are the place to go!
- Technical implementation: Sep 2019 – Nov 2019